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The video game software interfaces with a flexible pressure mat (FSA Shear Force Measurement System*) from which it acquires the center of pressure (COP) signal. The pressure mat has dimensions of 53 cm × 53 cm × 0.036 cm and contained a 16 × 16 grid of piezo-resistive sensors spaced 2.8575 cm apart.
The mat can be placed on top of different compliant surfaces in order to grade the balance requirements as appropriate. In this case, we used a blue Swiss disc, which allows different levels of air pressure.
While the game is being played, the instantaneous physical COP x-y position is mapped (slaved) to an onscreen game sprite. Thus, the computer game is controlled by motion of the COP position in a manner similar to movement of the computer mouse.
In the Apple Drop game, the COP position is slaved to a basket to catch apples dropping vertically from random locations. This is a single-axis game; COP motion is left-right to match the onscreen horizontal motion of the basket.
In the Dart Game, the COP position is slaved to a vertically moving dart board. This also is a single-axis game; COP motion is forwards-backwards to match the onscreen vertical motion of the dart board.
Balloon Burst is a 2-dimensional game and more difficult. Target balloons appear randomly on the screen, and the client is instructed to move the small black sprite (slaved to COP position) to intercept the balloon to burst it. This requires body movements in all directions—a combination of left-right and forwards-backwards directions.
Game parameters can be changed to modify the degree of difficulty and make it easier to score points. For example:
Also, note that the people are sitting on electrical beds that can be raised to lift their feet off the floor surface.
* Vista Medical Inc, 3-55 Henlow Bay, Winnipeg, Manitoba, Canada R3Y 1G4.
(7,933 KB) (2:05)
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